I am Sheng Liu, a graduate student majoring in Theoretical Physics at Beijing University of Technology(BJUT), and my undergraduate degree is in Optical Information Science and Technology. I have been interested in Physically Based Rendering and Real-time Rendering for a long time. I’ve been working in game development and graphic rendering for a few years, coding with C++ and GPU programming APIs like DirectX, Vulkan, and OpenGL, using both rasterization and ray tracing.
Here are some early demos of my projects at work and spare time.